In 2026, a brand spends between €1,500 and €15,000 excl. VAT a month on vertical video content creation, depending on the number of creatives delivered. Three tiers dominate: €1,500 to €3,500 a month for 4 to 8 videos (testing phase), €3,500 to €8,000 a month for 10 to 20 videos (growth), and above €8,000 a month for 25 videos or more. Steering rule: 10 to 20% of the media budget should fund creative production. What follows will not sell you a percentage of revenue. We start from the creative throughput you need, and work back up to the budget. According to IAB Europe’s AdEx Benchmark, relayed by VideoWeek, investment in social video grew 25.7% year on year in Europe, faster than overall video spend (+19.6%).
Your monthly video budget is not a price per video multiplied by a number of videos. It is the most widespread calculation error among the brands that call us, and it produces two symmetrical disasters: either you underestimate the volume needed and the media runs dry, or you project a unit rate for advertising production onto twelve deliverables and arrive at a figure that does not exist.
An example. In June 2026, La Fabrique du Net published a median budget of €6,500 for a professional video, based on more than 170 real projects. Multiply by 12 creatives a month: €78,000. No French e-commerce brand pays that for vertical content. The unit rate is right, the multiplication is wrong. What happens between the two is what this article sets out.
Why can’t a monthly video budget be calculated as a percentage of revenue?
A percentage of revenue sizes an overall marketing budget, never a creative production throughput. They are two different things. The first answers “how much can the company invest in marketing”, the second “how many creatives must be produced so that campaigns do not wear out”.
The benchmarks exist and they are solid. Sortlist.fr, in an article by Nicolas Finet updated on 14 August 2026, takes up the BDC ranges: 2 to 5% of revenue in B2B, 5 to 10% in B2C, while asserting that “marketing budgets are no longer steered with an automatic percentage of revenue”. The Gartner CMO Spend Survey, relayed in April 2026, puts marketing spend at 7.7% of revenue in 2025, after a peak of 9.5% in 2022. MyMarketingXperience, in May 2026, mentions 5 to 15%, with 10 to 12% for growing companies.
These figures are useful for an executive committee. They are unusable for ordering videos.
Take two brands. The first has €500k in revenue, sells a single product, pushes paid on Meta and TikTok, and feeds an organic Instagram account. The second has €2m, a catalogue of 40 references, a single paid channel and a mature retargeting audience. With percentage-based reasoning, the second has four times the video budget. In the field, it is the first that needs more creatives a month, because it multiplies platforms, angles and tests. The variable is not revenue. It is the number of tests to keep running.
Two preconceptions to dispose of right away
“A video budget is set as a % of revenue.” No. The percentage frames the marketing envelope. The production budget is deduced from the media budget and the number of active platforms. We come back to this below with a priced ratio.
“The more expensive the video, the better it performs.” At a constant monthly budget and with a performance objective, 12 creatives at €400 beat one creative at €5,000 in nearly every case we have observed. The reason is mundane: the decisive variable is the number of concepts tested, not the finish. An important nuance, and we own it even if it works against selling high-volume subscriptions: for a brand objective, a range launch, a positioning film, an annual statement, the opposite is true. A single, highly produced film does a job that 12 UGC videos never will. If your challenge is awareness and not acquisition, stop reading the volume grids.
The formula we use instead
Monthly production budget = (monthly creative throughput × marginal cost per creative) + creative management cost. Three terms, three distinct questions. Throughput is deduced from your media pressure and your number of platforms. Marginal cost falls with volume, because fixed costs are amortised. Management, creative direction, reading performance, deciding what to reshoot, is the line that quotes forget and that decides whether the rest is of any use.
Market context, to place things: the Baromètre des investissements marketing B2B from the Institut d’études Infopro Digital, published on 18 March 2026, indicates that three B2B companies in four plan to maintain or increase their marketing budget, with outright cuts concerning only 6% of respondents. The share of companies devoting more than 4% of revenue to marketing is up 7 points in a year. The envelopes exist. The question is how they are allocated. On the digital advertising side, the 36e Observatoire de l’e-pub relayed by UDECAM in July 2026 indicates that Oliver Wyman forecasts 11% growth in the French market over 2026, which would take it to almost €13.9 billion.
How many videos a month should your brand really produce?
Monthly creative throughput is calculated from four inputs: the number of active platforms, the monthly media budget, the observed speed of creative fatigue, and the concepts/adaptations ratio you can draw from one shoot. Not from an editorial calendar.
This is the most important shift in this whole article. A brand that posts because it is Thursday reasons in terms of a calendar. A brand that spends on ads renews its creatives because frequency is rising, CTR is dropping and CPM is drifting. The trigger is a performance curve, not a date.
On our e-commerce accounts, a creative’s lifespan before a clear CTR drop generally sits between three and six weeks in paid: shorter when the daily budget is high on a narrow audience, longer on broad prospecting. These are our internal observations, not published data: they vary enormously by sector and audience size. Treat them as an order of magnitude to recalibrate on your own accounts.
Concepts and adaptations: the variable that halves or doubles the budget
A concept is an angle: problem-solution, product demo, comparison, testimonial. An adaptation is the same concept with another hook, another opening edit, another call-to-action, another aspect ratio. The cost of a concept is a shoot. The cost of an adaptation is editing.
On our productions, we routinely draw 3 to 5 usable variants from a validated concept before having to go back to shooting. Beyond that, variants cannibalise one another: the algorithms treat them as the same and learning does not restart. Below 3, you pay too much for each asset. This ratio is the real dial on your monthly budget: a brand demanding 12 distinct concepts a month will pay two to three times more than a brand that accepts 4 concepts adapted into 12 assets.
Before fixing the throughput, decide the nature of what you are producing: creatives designed for paid, or brand content to feed your accounts. The two do not cost the same and are not managed the same way. We detailed this trade-off in splitting your throughput between creative ads and brand content; no need to redo it here.

Three tiers of monthly budget
On the set-ups we support, monthly vertical video creation budgets most often sit between €1,500 and €15,000 excl. VAT, depending on the number of creatives delivered.
| Tier | Monthly budget excl. VAT | Creatives / concepts | Consistent media budget | Signal to exit the tier |
|---|---|---|---|---|
| Test | 1 500 – 3 500 € | 4 to 8 assets / 2 to 3 concepts | 3 000 – 15 000 € | One concept durably exceeds the target ROAS |
| Growth | 3 500 – 8 000 € | 10 to 20 assets / 4 to 6 concepts | 20 000 – 60 000 € | CPM rises even though the creatives are new |
| Scale | 8 000 – 15 000 €+ | 25 assets or more / 8 to 12 concepts | €60,000 or more | Audience saturation, opening a new market |
| Under €1,500 | 600 – 1 400 € | 2 to 4 assets / 1 to 2 concepts | under €3,000 | A viable tier for organic, insufficient for sustained paid |
The media budget ranges are orders of consistency drawn from our engagements, not absolute thresholds. A brand in aggressive dropshipping will burn through its creatives three times faster than a food-supplement subscription with a long LTV. The table gives the starting point for the conversation, not the answer.
Three profiles, three throughputs
- Early-stage D2C, one product, €5,000 a month of media. Objective: find the angle that works. 6 assets a month across 3 distinct concepts. We over-weight concepts and under-weight finish. Realistic production budget: €1,800 to €2,800 a month.
- E-commerce at scale, €40,000 a month of media on Meta + TikTok. Objective: hold CPA while raising budgets. 16 to 20 assets a month, 5 concepts, renewal of 60% of the monthly pool. Production budget: €5,000 to €7,500 a month.
- Multi-product retail brand, 12 references to push, moderate paid + strong organic. Objective: cover the catalogue and feed three accounts. 20 to 25 assets, mostly product adaptations. Production budget: €6,000 to €9,000 a month. Here, the cost of coordination weighs more than the shoot.
How much does a single vertical video cost, and why does the price fall with a subscription?
A vertical video costs €400 to €1,500 excl. VAT each according to grids published in 2026, and €150 to €400 for UGC; on a monthly subscription with a shoot batch, the marginal cost often falls below €300 per delivered asset. The gap does not come from a commercial discount. It comes from the amortisation of fixed costs.
The public benchmarks first. In July 2026, Studio FLF indicated a range of €400 to €1,500 for a single social media video, and monthly subscriptions from €3,500 a month including a regular shoot day and several short formats. Topovideo, at the end of December 2025, gives €1,500 to €15,000 excl. VAT for a corporate video, with high-end advertising productions from €10,000 excl. VAT. Emeric Visuals, on 1 April 2026, prices regular social media content at between €1,000 and €2,500 excl. VAT with a two-person team. On UGC, Takema Studio puts the price of a video in 2026 at an average of €150 to €320, with beginner creators at €75-100.
Influee, in January 2026, sums up the trade-off well: 10 to 15 videos a month are realistic at UGC production prices, against 2 to 3 with a conventional studio shoot. Médiamétrie’s Observatoire des réseaux sociaux 2026 finds that content creators are strengthening their role in the French purchase journey.
What gets amortised, and by how much
In a video production quote, WePlus recalled in 2026 the classic breakdown: pre-production 10 to 20%, shooting at the core of the cost, post-production 30 to 40%. In recurring vertical, this structure is completely distorted. Here is what we see in our own cost prices.
| Item | Nature | On 1 isolated video | On 12 batched videos |
|---|---|---|---|
| Brief, angle research, creative direction | Monthly fixed | Very heavy weight | Divided by 12 |
| Casting, location scouting, logistics | Fixed per session | Paid in full | Spread across the session |
| Shoot day (crew, equipment, location) | Fixed per day | 1 day for 1 asset | 1 to 2 days for 4 to 6 concepts |
| Master edit | Variable per concept | Full rate | Full rate, not compressible |
| Adaptations (hooks, CTAs, formats, subtitles) | Marginal variable | Non-existent | The lowest cost in the set-up |
| Post-launch iterations | Recurring | Rarely planned | Included in the package |
In concrete terms: the first creative of a month is expensive, because it carries the brief, the casting and the set-up. The twelfth costs the price of an edit and some graphics. That is why a monthly package of €4,500 excl. VAT for 12 assets is not a suspect discount, it is the arithmetic consequence of batching. And it is also why a brand that orders one video a month, individually, pays the worst ratio on the market.
We have detailed the unit building block elsewhere, item by item: the line-by-line quote for a Reel. We do not redo it here, the subject of this article is the monthly.
A well-built monthly budget is not written “12 videos at €400”. It is written “4 concepts shot in one session, 12 assets delivered, 3 waves of iterations on the winners”. The line that matters is the third.
What share of your budget should go to creation rather than distribution?
Count on 10 to 20% of your monthly media budget to fund creative production: 10% when your creative pool is mature and your audiences broad, 20% in the angle-finding phase or when you are pushing hard on a narrow audience. Below 10%, you are paying for inventory to run worn-out creatives.
The reasoning rests on media costs. La Fabrique du Net, on 2 July 2026, puts Instagram CPM in France between €10 and €20, with a CPC of €0.60 to €2.50. Obeevi, in June 2026, gives a wider range: CPC of €0.30 to €2.00, CPM of €5 to €20, CPA of €5 to €50 and more. Web&SEO noted in August 2026 a rise in CPM of almost 30% in two years, on a platform exceeding 2 billion monthly active users.
Do the sum. A brand spending €10,000 a month at a €15 CPM buys about 666,000 impressions. With 2 creatives in the account, each asset takes 333,000 impressions in the month. Frequency explodes on warm audiences, CTR collapses, and CPM rises again because the platform charges more for content that does not engage. The brand concludes that “Meta no longer works”. Meta works very well. The creative pool is empty.
The same brand with 12 creatives spread across 4 concepts: 55,000 impressions per asset, frequency held, learning restarted with each new entry, and above all the ability to cut the 8 losers to concentrate the budget on the 4 that hold. Added production cost: €1,500 to €2,000 on €10,000 of media. That is 15 to 20%.
What budget for an Instagram ad, in practice?
For a clean test, La Fabrique du Net recommends in July 2026 a budget of €10 to €20 a day for one to two weeks. Ruche & Pollen, in May 2026, mentions a minimum of €150 a month to get started and names the native sponsored Reel as the best-performing format of 2026, because it uses the codes of organic. Influee, in January 2026, prices the CPC gap between placements: $3.35 in Feed against $1.83 in Stories, and recommends shifting budget towards Reels.
A test budget of €300 over two weeks still requires 3 to 4 creatives. Otherwise you are testing nothing, you are just running ads. This is the paradox of small budgets: the smaller the media envelope, the higher the relative share of production must be, because a test with a single creative produces no usable information. On budgets under €3,000 a month, we regularly see creative/media ratios of 30 or 40%. It is not abnormal, it is the price of learning.
Obeevi also recalls two steering rules that we share: read performance over a window of 30 days minimum, and scale in increments of +20% every 48 hours. A monthly production budget must be calibrated to that rhythm, not to a fixed quarterly plan.

Studio, freelancer, UGC platform or in-house team: which model for which monthly budget?
At a constant volume of 12 vertical videos a month, the four models sit between €2,000 and €8,500 excl. VAT, but their full cost, usage rights, internal management time, risk of disruption, plays out on lines that quotes do not show. Comparing a €200 UGC creator and a €5,000 studio makes no sense unless you fix the volume and scope.
| Criterion | UGC creators directly | Freelance videographer | In-house team (1 FTE) | Subscription studio |
|---|---|---|---|---|
| Monthly budget excl. VAT / 12 videos | 2 000 – 3 800 € | 3 000 – 5 500 € | €4,500 – €6,500 fully loaded + equipment | 3 500 – 8 500 € |
| What is included | Shooting + simple editing | Shooting + editing, creative direction variable | Everything, depending on the profile hired | Brief, concepts, shooting, editing, adaptations, iterations |
| Paid usage rights | To be negotiated, often extra | Depends on contract, to be checked | Rights to be secured by a written assignment in the employment contract, and a signed image-rights release for anyone filmed | Normally included, to be put in writing |
| Who writes the hooks and steers the iterations | You | You, most often | The FTE, if they have the profile | The studio’s creative strategist |
| Internal management / month | 15 – 30 h | 8 – 15 h | Permanent HR management | 2 – 5 h |
| Going from 12 to 25 videos in a month | Possible but chaotic | No, individual ceiling | Not without external reinforcement | Yes, change of tier |
| Tier where the model breaks | Beyond 8 creators to coordinate | Beyond 10-12 assets/month | When 6 distinct concepts are needed | When the brand wants to internalise everything |
The most underestimated line in the table is internal management. 20 hours a month of a marketing manager briefing creators, chasing shipments, checking deliverables and reining in edits has a price. At the full cost of a senior profile, we are talking €800 to €1,200 of internal time. This amount never appears in the comparison, and it is what makes a “cheap” model end up at the same price as a subscription.
Second invisible line: rights. A UGC creative bought for €200 that has to run for six months in paid across three platforms costs, rights included, two to three times its listed price. Influee noted in January 2026 that full rights allow the same video to be redistributed across all placements without renegotiating, which is exactly the point. We priced this in detail in what usage rights really cost. If your monthly budget has no “rights” line, it is wrong.
On internalisation, we are not going to pretend to be neutral, but the reasoning deserves to be set out coldly: number of concepts required, seasonality, availability of the profile on the market. It is developed in the in-house vs agency decision grid. Our short position: a creative FTE becomes profitable when you have a stable need for brand content and product capture; it becomes a bottleneck as soon as paid demands 6 distinct concepts a month.
Which lines disappear when you cut 30% of your monthly budget?
When a client cuts 30%, we remove, in this order: secondary adaptations, then paid casting, then the number of distinct concepts. We never touch editing or sound design. This order is not ideological, it follows from what breaks performance fastest.
What we cut first
- Adaptations beyond the third. Going from 5 variants per concept to 3 loses little information: variants 4 and 5 often cannibalise. Real saving, low impact.
- Paid casting. We switch to profiles already briefed, shoot at the client’s premises or on a neutral set, and give up the search for new faces. It impoverishes renewal in the medium term, but nothing breaks immediately.
- The second shoot day. We concentrate into one session, with a tighter shooting plan. Less room for improvisation, more discipline in pre-production.
What we never cut
Editing and sound design. In vertical, the first three seconds decide everything, and they are made in the edit: cutting rhythm, sound entry, text appearance, product timing on screen. A well-shot, badly edited video does not perform. A moderately shot, very well edited video can perform very well. We have tested both, in both directions, and the asymmetry is clear.
We do not cut management either. A €3,000 budget with nobody to read the results and decide what to reshoot produces 12 files, not 12 creatives. It is the cut that brands ask for most often, “we’ll handle the analysis in-house”, and the one that fails most often, because nobody in-house has the time to cross-reference platform reports with the available rushes.
What we cannot predict, honestly: at what level of cut a given brand drops off. It depends on the maturity of the existing creative pool. A brand with 20 assets still fresh can spend two months on a reduced budget with no visible damage. A brand that is starting has no cushion, and a 30% cut in month two cancels out month one.
How do you know whether your monthly video content budget is properly sized?
Six indicators are enough to decide, and the most important is not the cost per delivered creative but the cost per winning creative. A brand paying €250 per asset with a 5% success rate pays €5,000 for its winners. A brand paying €500 per asset with a 25% success rate pays €2,000 for them.
| Indicator | How to calculate it | Warning signal |
|---|---|---|
| Cost per delivered creative | Production budget ÷ assets delivered | Above €800 on recurring vertical |
| Cost per winning creative | Production budget ÷ assets above target ROAS | Drift of more than 30% over two months |
| Monthly renewal rate | New assets ÷ active assets | Under 30% in sustained paid |
| Median lifespan of a creative | Days before CTR drops by 25% | Under 10 days: the pool is too narrow |
| Share of media carried by creatives < 30 days old | Spend on recent creatives ÷ total spend | Under 40%: you are living off past gains |
| Brief → delivery lead time | Median working days | Beyond 15 working days on a subscription basis |
The thresholds above are the ones we use internally to arbitrate our own set-ups. They come from no published study. They come from our e-commerce client accounts and they move by sector: on high average baskets with a long decision cycle, a renewal rate of 20% is more than enough.
The move from cost per creative to cost per winning creative completely changes how you read a quote. We demonstrated it with the numbers in moving from cost per creative to cost per winning creative. It is the control metric for the monthly budget, and the only one that lets you tell a supplier they are too expensive without arguing over unit rates.
The three-month test
A monthly budget is not judged on one month. Month 1 is for finding angles, month 2 for adapting what worked, month 3 for measuring whether the cost per winner is falling. If after three months it has not fallen, the budget is not what is wrongly sized, it is the creative set-up. Changing tier will fix nothing: you will just produce more things that do not work, faster.
And if you now have to put your estimate up against suppliers, the 100-point audit grid will give you what you need to check that the advertised package matches the promised throughput.
One last thing, and the one we repeat most in meetings: the best monthly video content creation budget is not the highest, it is the one you are able to sustain twelve months in a row. A brand that produces 8 assets a month for a year consistently beats a brand that produces 40 in the first quarter and then stops. Regularity does more for your CPM than a quarter’s ambition.
Frequently asked questions
- What is the ideal budget for a marketing campaign in 2026?
- There is no universal ideal budget. The BDC benchmarks relayed by Sortlist in August 2026 put marketing at 2-5% of revenue in B2B and 5-10% in B2C, with an average of 7.7% according to Gartner in 2025. For video production specifically, think instead as a share of the media budget: 10 to 20%.
- What budget should you plan for an Instagram ad per month?
- Count on a minimum of €150 a month to get started according to Ruche & Pollen (May 2026), and €10 to €20 a day for one to two weeks for a clean test according to La Fabrique du Net (July 2026). With a French CPM of €10 to €20, plan for 3 to 4 distinct creatives at minimum, otherwise you are running ads without learning anything.
- What is the production cost of a video ad?
- According to WePlus in 2026, a standard advertising production costs €5,000 to €15,000 and a high-end production €15,000 to €50,000 and more. La Fabrique du Net gives a median budget of €6,500 across more than 170 projects. A vertical creative intended for paid sits far lower: €400 to €1,500 each.
- What is the average budget for social media advertising?
- Costs recorded in France in 2026: CPC of €0.30 to €2.50 and CPM of €5 to €20 according to La Fabrique du Net and Obeevi, with CPMs up almost 30% in two years according to Web&SEO. A monthly media budget of €3,000 to €60,000 covers the majority of French e-commerce brands, from test to scale.
- Can you create brand video content for less than €1,000 a month?
- Yes, in organic, with 2 to 4 assets a month shot in a batch or produced by beginner UGC creators (€75 to €100 a video according to Takema Studio in 2026). In sustained paid, no: the pool is too narrow to renew and you will pay for creative fatigue in CPM. Under €1,000 a month, keep the media budget low.
- How many videos a month do you need to feed Meta and TikTok campaigns?
- On our e-commerce accounts, a set-up at €40,000 a month of media requires 16 to 20 assets a month spread across 5 concepts, with a renewal of about 60% of the pool. At €5,000 a month of media, 6 assets across 3 concepts are enough. The rule: the narrower the audience and the higher the daily budget, the more the throughput must rise.
Let’s size your monthly creative throughput together
You now know that your monthly budget depends on creative throughput, not on a percentage of revenue. Esekai is a vertical video production studio: creative ads, UGC and organic content for TikTok, Reels and Shorts, with a dedicated creative strategist, in-house shooting and editing, and fast iterations on what performs. In 30 minutes, we talk formats, volume, budget and action plan. No agency presentation.
Book a call →30 minutes to talk formats, budget and action plan.